Wednesday, September 9, 2009

The Universal Virtual World Client WebHUD

Interesting discussion last night regarding how the universal VW client could in the beginning be a web browser that manages which vw web embeded plugin gets loaded and where the avatar is/was/favorites/landmarks etc.

In particular how Opensim, Wonderland, OpenCobalt worlds (once they are all web embedable) can be coordinated via the web "HUD". When navigating from world platform to world platform the web manages which plugin loads, passes credentials etc.

We should have some psydo-design documents up in a few weeks or so for the "Universal Virtual World WebHUD"



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